News from the Coders
Death to LAG!
Some of you may have noticed the lag that we have been plagued with for a long time.
We're happy to say it should be greatly reduced. You might not even notice it anymore,
and not just because you're used to it!
What caused all the lag you might ask? Alas, our scripting system was not designed for
a world as huge as ours. With 20,000 NPCs in the world at once and in excess of 100,000
objects, the scripting system was searching through all those things trying to match
a keyword at times. It still does, but now it does so much more intelligently.
So, if you've stayed through all the lag, we think you're the best!
If you've popped on a few times (or tried to!), come back now!
If you've never tried us out before... now's the perfect time!
Thanks for all your patience and we hope to see you in the game!
--The Coders
World of Mirrors of the Wheel
We currently have two races established in the world, the Wetlanders (those
people that live west of the Dragonwall and south of the Blight on the main
continent), and the Aiel. The Wetlanders have the majority of the world to
roam around in, though all portions of the world can be reached by either
race. The boundaries of the currently defined areas are Tar Valon in the
north, Illian in the south, Four Kings in the west, and Whispering Springs
Hold in the east.
Coming very soon will be a third race - Trollocs, including fades. Along with
1000 rooms of Blight and the Ways, which will currently allow transport to
and from the Wetlands. We have nearly finished the push into the Borderlands,
the Road to Chachin will be opening soon along with the Outer Walls of Chachin
itself.
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Available Clans
There are more than 50 clans available for mortals to join. The Aiel societies
are implemented as are clans, as well as the national armies in the Wetlands.
The most popular to date are Far Dareis Mai and Shae'en M'taal for the Aiel.
For the Wetlanders, Shining Guards, Warder Students, and the White Tower are the
most popular.
Coming Soon:
Development continues on the Stone of Tear, the Aiel Waste,
and Jehannah Road which will eventually bring Fortress of Light.
(Currently the Children have a camp west of Lugard.)
Plus many other projects relating to quests and crafting, and
expanding the atmosphere of our already detailed world.
The Ogier stedding Tsofu is also progressing, and once
completed will allow for us to add the Ogier race to the game.
If your interested in what we are doing, each Immortal has a 'plan'
Use finger to see what we are currently working on.
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