Search found 14 matches
- Wed Jan 11, 2012 6:30 pm
- Forum: What's New
- Topic: Ongoing Smob Changes
- Replies: 3
- Views: 2771
Re: Ongoing Smob Changes
Mobs who guard smobs and would repop even when their smob was still alive should no longer do so. Again, please use to the "typo" command to report any instances where this still occurs.
- Tue Jan 10, 2012 5:10 am
- Forum: What's New
- Topic: Ongoing Smob Changes
- Replies: 3
- Views: 2771
Re: Ongoing Smob Changes
A smob that would close and lock its door upon a character entering it no longer locks its door.
This smob's door handling has been altered rather than removed. Do not expect there to be no risk in attempting to deal with it.
This smob's door handling has been altered rather than removed. Do not expect there to be no risk in attempting to deal with it.
- Thu Jan 05, 2012 7:49 pm
- Forum: What's New
- Topic: Ongoing Smob Changes
- Replies: 3
- Views: 2771
Ongoing Smob Changes
A few changes to smobs have been and are being made. So far, these are the following: 1. Main rooms with only one locked exit that smobs reside in should no longer be locked from the inside when the zone repops (i.e. characters should no longer be trapped inside smobs following untimely repops). Ple...
- Fri Dec 30, 2011 9:51 am
- Forum: What's New
- Topic: Changes to Items That Assist Regeneration (Update #4)
- Replies: 3
- Views: 2916
Changes to Items That Assist Regeneration (Update #4)
Numerous improvements and a few changes have been made to the functioning of current items that assist player regeneration of hit points and movement points (e.g. blankets, pillows, cots): 1. Multiple such items set down in a single room will not have their effects added together for a single charac...