Search found 18 matches

by asher
Sat Dec 26, 2015 3:39 pm
Forum: Bug Reports
Topic: Not sure if I have the access to change this
Replies: 1
Views: 1633

Not sure if I have the access to change this

On the Lugard plains, room 18153 has a western exit that leads to room 18161 which is an "animal burrow" which only has a north exit. I think the west exit in 18153 needs removed.
by asher
Wed Dec 23, 2015 9:12 pm
Forum: Bug Reports
Topic: commands and bash
Replies: 2
Views: 1932

commands and bash

The following commands interrupt bash, and probably shouldn't.

prac
gossip
who
where (maybe should?)
score
inf

Not sure but there may be others.
by asher
Tue Dec 22, 2015 7:25 am
Forum: General Announcements
Topic: Hear Ye, Hear Ye, Hear Ye! Christmas is Near Ye!
Replies: 0
Views: 2170

Hear Ye, Hear Ye, Hear Ye! Christmas is Near Ye!

Merry Christmas, Happy Hanukah, Happy Holidays and any other preferred greetings. The time has come. The staff have argue... er convened. And Christmas gifts have been decided upon for the year. There are two caveats to the gifts this year. 1) You must be at least level 40 to request a gift. 2) Any ...
by asher
Mon Dec 21, 2015 9:14 pm
Forum: Bug Reports
Topic: travelling and shadowspawn?
Replies: 9
Views: 4980

Re: travelling and shadowspawn?

Shadowspawn die from gateways in the books, no marks or any indication of a reason. They just die.
by asher
Mon Dec 21, 2015 8:12 pm
Forum: Bug Reports
Topic: travelling and shadowspawn?
Replies: 9
Views: 4980

travelling and shadowspawn?

Is it an oversight or intentional feature that shadowspawn don't die when going through gateways? This idea occurred to me with the recent pk log and a question about them being able to use weapons made of the one power. Figured it was worth asking.
by asher
Mon Dec 21, 2015 7:08 pm
Forum: General Game Discussion
Topic: Weaving and Moving
Replies: 11
Views: 7941

Re: Weaving and Moving

Players can flee the room. Why bother using it against them? Allowing movement lets you follow and try to get it anyways. As for mobiles, where it really counts, you just wont get the weaves off. Not every channeler has 99 brace. FC wont. Those MC who do, wont be using weaves in every scenario becau...
by asher
Mon Dec 21, 2015 4:39 pm
Forum: General Game Discussion
Topic: Weaving and Moving
Replies: 11
Views: 7941

Re: Weaving and Moving

Missed Dezadryks post as I was writing. It doesn't make it useless, as faster speeds use less energy, and allow you to weave more. You're fairly well capped at around normal speed for AoE to start with from everything I've seen.
by asher
Mon Dec 21, 2015 4:38 pm
Forum: General Game Discussion
Topic: Weaving and Moving
Replies: 11
Views: 7941

Re: Weaving and Moving

I can see both arguments, however I personally prefer it that channelers can move. Maybe it's bias because I have a few. Arguments could be made that channelers are too too strong/powerful anyways. I believe that the game design was that they were supposed to be strong/powerful. FC also don't have a...