Search found 18 matches
- Sat Dec 26, 2015 3:39 pm
- Forum: Bug Reports
- Topic: Not sure if I have the access to change this
- Replies: 1
- Views: 1633
Not sure if I have the access to change this
On the Lugard plains, room 18153 has a western exit that leads to room 18161 which is an "animal burrow" which only has a north exit. I think the west exit in 18153 needs removed.
- Wed Dec 23, 2015 9:12 pm
- Forum: Bug Reports
- Topic: commands and bash
- Replies: 2
- Views: 1932
commands and bash
The following commands interrupt bash, and probably shouldn't.
prac
gossip
who
where (maybe should?)
score
inf
Not sure but there may be others.
prac
gossip
who
where (maybe should?)
score
inf
Not sure but there may be others.
- Tue Dec 22, 2015 7:25 am
- Forum: General Announcements
- Topic: Hear Ye, Hear Ye, Hear Ye! Christmas is Near Ye!
- Replies: 0
- Views: 2170
Hear Ye, Hear Ye, Hear Ye! Christmas is Near Ye!
Merry Christmas, Happy Hanukah, Happy Holidays and any other preferred greetings. The time has come. The staff have argue... er convened. And Christmas gifts have been decided upon for the year. There are two caveats to the gifts this year. 1) You must be at least level 40 to request a gift. 2) Any ...
- Mon Dec 21, 2015 9:14 pm
- Forum: Bug Reports
- Topic: travelling and shadowspawn?
- Replies: 9
- Views: 4980
Re: travelling and shadowspawn?
Shadowspawn die from gateways in the books, no marks or any indication of a reason. They just die.
- Mon Dec 21, 2015 8:12 pm
- Forum: Bug Reports
- Topic: travelling and shadowspawn?
- Replies: 9
- Views: 4980
travelling and shadowspawn?
Is it an oversight or intentional feature that shadowspawn don't die when going through gateways? This idea occurred to me with the recent pk log and a question about them being able to use weapons made of the one power. Figured it was worth asking.
- Mon Dec 21, 2015 7:08 pm
- Forum: General Game Discussion
- Topic: Weaving and Moving
- Replies: 11
- Views: 7941
Re: Weaving and Moving
Players can flee the room. Why bother using it against them? Allowing movement lets you follow and try to get it anyways. As for mobiles, where it really counts, you just wont get the weaves off. Not every channeler has 99 brace. FC wont. Those MC who do, wont be using weaves in every scenario becau...
- Mon Dec 21, 2015 4:39 pm
- Forum: General Game Discussion
- Topic: Weaving and Moving
- Replies: 11
- Views: 7941
Re: Weaving and Moving
Missed Dezadryks post as I was writing. It doesn't make it useless, as faster speeds use less energy, and allow you to weave more. You're fairly well capped at around normal speed for AoE to start with from everything I've seen.
- Mon Dec 21, 2015 4:38 pm
- Forum: General Game Discussion
- Topic: Weaving and Moving
- Replies: 11
- Views: 7941
Re: Weaving and Moving
I can see both arguments, however I personally prefer it that channelers can move. Maybe it's bias because I have a few. Arguments could be made that channelers are too too strong/powerful anyways. I believe that the game design was that they were supposed to be strong/powerful. FC also don't have a...