Search found 46 matches
- Fri May 21, 2021 4:28 pm
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 93370
Re: Upcoming code changes
2021-05-21 - Account status will now show you which races are playing currently. - CRASH BUG fixed: account fix will now remove duplicates and update names. - Subdue - behavior changed so that if you spam it you will be slowed down much more than if you selectively use it. Victims will also be slowe...
- Wed May 19, 2021 6:14 pm
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 93370
Re: Upcoming code changes
2021-05-19
- Lots of changes to how certain commands process arguments. Let us know if
you encounter any issues with:
fame, form, release, reveal, tie, unravel, untie, waypoint, weave,
handtalk, weave 'ward entry' or weave 'ward object'.
- Lots of changes to how certain commands process arguments. Let us know if
you encounter any issues with:
fame, form, release, reveal, tie, unravel, untie, waypoint, weave,
handtalk, weave 'ward entry' or weave 'ward object'.
- Wed May 19, 2021 6:14 pm
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 93370
Re: Upcoming code changes
2021-05-18 - NPC corpses will now decompose after 30 minutes, and they will take their contents with them. - PC corpses will now save across reboots and crashes for up to 48 hours, and their contents will spill onto the ground after 48 hours. - PC Corpses will now have keywords corpse, gender (neutr...
- Mon Aug 06, 2018 5:06 pm
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 93370
Re: Upcoming code changes
2018-08-05
- Mobs suffering from vertigo will no longer wander through NOMOB doors.
- Mobs suffering from vertigo will no longer wander through NOMOB doors.
- Mon Aug 06, 2018 5:06 pm
- Forum: Bug Reports
- Topic: Vertigo lets mobs go through no mob doors
- Replies: 1
- Views: 4001
Re: Vertigo lets mobs go through no mob doors
Fixed 2018-08-05
- Sat Aug 04, 2018 3:49 pm
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 93370
Re: Upcoming code changes
2018-08-01
- Fixed a crashbug - Reset the last-attacked-with pointer on a character when
that object gets extracted (channeled weapons for example).
- Fixed a crashbug - Reset the last-attacked-with pointer on a character when
that object gets extracted (channeled weapons for example).
- Sat Aug 04, 2018 3:49 pm
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 93370
Re: Upcoming code changes
2018-07-30
- Plugged a memory leak with forms when practicing forms.
- Plugged a crashbug if you fail weaving 'pelt'.
- Plugged a crashbug in ispell (our online dictionary). See help ispell.
- Plugged a memory leak with forms when practicing forms.
- Plugged a crashbug if you fail weaving 'pelt'.
- Plugged a crashbug in ispell (our online dictionary). See help ispell.
- Sat Aug 04, 2018 3:49 pm
- Forum: General Announcements
- Topic: Upcoming code changes
- Replies: 169
- Views: 93370
Re: Upcoming code changes
2018-07-29
- More crash bugs eliminated:
- Quitting the game with an active angreal will no longer crash us.
- Weaving cause headache many times against someone that is meditating will
no longer crash us.
- Rebooting the mud (are you kidding?)
- More crash bugs eliminated:
- Quitting the game with an active angreal will no longer crash us.
- Weaving cause headache many times against someone that is meditating will
no longer crash us.
- Rebooting the mud (are you kidding?)
- Sat Aug 04, 2018 2:38 am
- Forum: Bug Reports
- Topic: Cause cramps and potential crashes
- Replies: 1
- Views: 2958
Re: Cause cramps and potential crashes
Yep, I fixed that one. It was only an issue if you used it multiple times against a player (or character) that was meditating.
- Tue Jun 26, 2018 4:59 am
- Forum: In The Works
- Topic: A few updates
- Replies: 0
- Views: 4182
A few updates
For the past year or longer I've spent a lot of time trying to eliminate these weird little crash bugs everywhere that I could find them. I think to myself, self, you must have gotten rid of most of them by now. And then I find another. ;) But I think that the majority of the truly evil crash bugs h...