PK (Player Killing)

Mortal Policies and others that don't fall neatly into another category.
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Ganelon
Posts: 1572
Joined: Tue May 05, 2009 11:10 pm

PK (Player Killing)

Post by Ganelon »

Thought it might be good idea to set some things in stone once and for all.

When DS was opened to players at large, rules were put in place. These were done with just the input of trollocs and a few Immortals at the time. When Belgar for a short while was running his own boards, they became viewable by anyone with an account there regardless of race.

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To begin with the initial thought was this: some Wetlanders/Aiel wanted to PK - and so did most Trollocs. Despite this, there were others who did not want to PK at all.
Being as this is not an all PK mud, those people had to be catered to as well.
My first line of thinking was it would be best if PK was pent up and restricted to the Borderlands/Blight. But that just wasn't feasible at the time (and still isn't). So what to do then to see everyone got what they wanted?

First thing was to define what was an applicable target for either side.
Against Darkside side, this was easy: Anything was. By playing a Darkside character you're agreeing to be a PK target for everyone else regardless of your level.

Looking the other way towards Wetlanders/Aiel is a little trickier. Some people play merely to RP or explore and there was no desire to dampen this aspect for anyone. The logical decisions therefore came down to this:
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* Military/guard clans. It's your job to turn back PC raiders as much as mob raiders. Not much of a Queen's Guard if you're letting Darksiders lay waste to Caemlyn while you're doing PT in the palace.
There would be some even in this group who might not desire PK. Okay, fair enough. If there's PK - stay the hell out of it. Sit in your clan base, go hide somewhere - but you're not owed protection as such as a non-viable target.

* Aes Sedai/Warders. This was a bit of a no-brainer. Obviously it is their job to protect people from the Shadow. Novices however are not targets, and neither are Accepteds - for many reasons. Lack of level, no real weaves that are usually usable in a hostile situation, depending on when they came to the tower - sub-par combat skills. The list is pretty endless.

* Wisdoms/Sei'avende. A lot harder to rule on. They fall pretty much under the same thinking as for unclanneds (see below), as their profession doesn't revolve around combat. There's no reason they shouldn't be able to if they so want however.

* Wolf Brother clans. Another no-brainer. If you think you shouldn't be fighting Shadowspawn, you probably need to read the books again.

Which leaves us with the unclanneds.

* Various reasons why people wont clan. Been discussed in another thread, not going to go all over it here again. The simple premise is: if they want to PK, they can. If they don't want to, they don't have to. If you do, then you're considered a PK'er and a target type from that point on.

Some other considerations:

* Even PK'ers need to AFK. Things come up in RL and with little warning often enough. If someone flags AFK, then leave them the hell alone. If it's suspected they're doing it to avoid death, it's not a player's position to deal with it - it's an Immortal's.

* Characters under level 30. Unlike other MUD's, these will not have the skill % often enough, nor the hps, or the gear to deal with PK. If they're not involving themselves - then regardless of clan - there's no point hitting them. For one thing, I'm simply not going to award for it.

* Behavior during combat. During PK sometimes people will get overheated and say or do dumb things. However, anyone crossing the line with this and being offensive in a way that's not in character will draw my VERY SPECIAL ATTENTION. If you cant control your mouth, then don't PK. That simple.
Same with Post-Death whining. It's PK .... nine times out of ten, there's going to be a death. That's the whole point of it. I see anything akin to PDW's on the forum, I'll just delete it on the spot.
"How the fades must gnash their teeth......."

Demandred of the Forsaken.
Ganelon
Posts: 1572
Joined: Tue May 05, 2009 11:10 pm

Re: PK (Player Killing)

Post by Ganelon »

NOTE:

Darksiders are bound by certain rules in PK.
One of these is not to attack low level characters.

**Unless they interfere in PK**

If you're tracking/scouting/taking hits at raiding trollocs/etc - you've interfered.

If you are giving information that helps the opposing side/or are hindering the opposition under a cover of safety due to your level ........

........you can be killed with impunity.

This isn't up for debate.
"How the fades must gnash their teeth......."

Demandred of the Forsaken.
Ganelon
Posts: 1572
Joined: Tue May 05, 2009 11:10 pm

Re: PK (Player Killing)

Post by Ganelon »

As for PK awards, it's quite simple:

Level 30 target - 1 CP.
Level 40 target - 2 CP.
Level 50+ target - 3 CP.


+1 if clanned, -1 if unclanned (to a minimum of 1 point).

Lancers get +1 for Fades .
Tower get +1 for Dreadlords.
Children of Light/Hand of Light/Red Ajah get +1 for Known Male Channelers.
Military/Justice clans get +1 for known murderers - as long as the death occurs within your city/nation.
Darksiders get +1 for White Tower and Warders.

Should there not be an Immortal on at the time of the kill, you must provide either the scalp/head to a 111 and/or a log of the event.
"How the fades must gnash their teeth......."

Demandred of the Forsaken.
Ganelon
Posts: 1572
Joined: Tue May 05, 2009 11:10 pm

Re: PK (Player Killing)

Post by Ganelon »

As this is a pretty extensive and detailed topic (and I can't remember everything decided from like....5 years ago or so), any questions post them here.

I'll modify the above posts to account for the answer, and delete the question so the thread doesn't end up getting too long, and specific answers hard to find.
"How the fades must gnash their teeth......."

Demandred of the Forsaken.
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