Ingame Drinking

A place to discuss ideas for improving the MUD.

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Gwenevere

Ingame Drinking

Post by Gwenevere »

I have a few thoughts on the implemented effects of extended drinking:

While, overall, the addition is very cool, I think that parts of it make little sense. Slurred speech is great, but jumbled emotes aren’t, because they make it difficult to understand what an impaired character is doing, even when your character hasn’t had a drink. I think this impairs roleplay.

Slurred tells and gossips are understandable, but it isn’t clear whether the character or the player is drunken (or typing poorly ;) ).

I suggest removing jumbling emotes and changing the tag to ‘slurs’ when an intoxicated character gossips or sends tells.
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