Upcoming code changes
Moderator: Builders
Re: Upcoming code changes
27.11.2011
* Consider has been changed. Now it displays levels in more varied ranges
* Consider can now display if you can use certain special abilities on the target. If you've a certain skill high. Test and see.
* Consider displaying evasion value should now change according to weight carried by the target as well.
* Consider has been changed. Now it displays levels in more varied ranges
* Consider can now display if you can use certain special abilities on the target. If you've a certain skill high. Test and see.
* Consider displaying evasion value should now change according to weight carried by the target as well.
Re: Upcoming code changes
03.12.2011
* A new equipment slot - on face. Items, like masks, will be changed to said slot. Items that will remain 'over eyes' (like spectacles) will not hide identity.
* A new equipment slot - on face. Items, like masks, will be changed to said slot. Items that will remain 'over eyes' (like spectacles) will not hide identity.
Re: Upcoming code changes
3.12.2011
* Some bladeform damages have been downtuned/uptuned
* Fixed a bug with some people showing up on who even when they shouldn't.
* Some bladeform damages have been downtuned/uptuned
* Fixed a bug with some people showing up on who even when they shouldn't.
Re: Upcoming code changes
05.12.2011
*A-Desc of a mask type item now determines what a masked person looks like.
*No longer repeats the action over and over unwanted.
*The action of the masked person no longer shows up on a second line.
*A-Desc of a mask type item now determines what a masked person looks like.
*No longer repeats the action over and over unwanted.
*The action of the masked person no longer shows up on a second line.
Re: Upcoming code changes
6.12.2011
* It's once more safe to mail people.
* It's once more safe to use the boards.
* It's once more, thank Light, safe to use the camp command.
* It's once more safe to mail people.
* It's once more safe to use the boards.
* It's once more, thank Light, safe to use the camp command.
Re: Upcoming code changes
7.12.2011
* A minor typofix to combat code that may have been causing lowered damage output on a occasion.
* A minor typofix to combat code that may have been causing lowered damage output on a occasion.
Re: Upcoming code changes
13.12.2011
* If your max level is higher than 51, and you're not at your max level you will still gain experience points.
* If your max level is higher than 51, and you're not at your max level you will still gain experience points.
Re: Upcoming code changes
11.1.2012
k <race> should work for PCs with more options than previously.
Kill aiel should kill aiel.
K wetlander should kill wetlanders.
Kill trolloc should kill trollocs.
Etc etc.
k <race> should work for PCs with more options than previously.
Kill aiel should kill aiel.
K wetlander should kill wetlanders.
Kill trolloc should kill trollocs.
Etc etc.
Re: Upcoming code changes
1. Mana and maxmana constants added to dg script for use in triggers.
2. Removed exp loss from fleeing. Added -2 mvs per flee on top of regular mvs loss.
3. Changes to masquerade prac costs.
2. Removed exp loss from fleeing. Added -2 mvs per flee on top of regular mvs loss.
3. Changes to masquerade prac costs.