Upcoming code changes
Moderator: Builders
Re: Upcoming code changes
Changes to how appraise works. It currently compared the overall strength of a channeler to a scale. With the new update, appraise will compare yourself to whomever you appraise. What you see for someone's potential will be much more vague.
Changes to how consider works for channelers only. You will no longer see the side by side comparison of strength, but rather the same comparison you'd see using the appraise command.
Changes to how consider works for channelers only. You will no longer see the side by side comparison of strength, but rather the same comparison you'd see using the appraise command.
Re: Upcoming code changes
19.12.2012 - Niila
--- Background code-maintenance ---
* Less useless warnings when compiling (none now)
* This shouldn't impact any game mechanics
Active once it gets pushed to the MUD itself. It shouldn't cause any unintended behavior. Regardless, report any oddities in a forum post if such should happen.
--- Background code-maintenance ---
* Less useless warnings when compiling (none now)
* This shouldn't impact any game mechanics
Active once it gets pushed to the MUD itself. It shouldn't cause any unintended behavior. Regardless, report any oddities in a forum post if such should happen.
Re: Upcoming code changes
22.12.2012 - Niila
* Appraisal code.. or something like that has been pushed in
* Maintenance fixes in code to reduce the amount of useless warning messages
* Dezadryk is no longer broken (atleast his character file isn't)
* Appraisal code.. or something like that has been pushed in
* Maintenance fixes in code to reduce the amount of useless warning messages
* Dezadryk is no longer broken (atleast his character file isn't)
Re: Upcoming code changes
30.12.2012 - Niila
* An attempt to fix the odd error of not finding accounts on login
* Attempt at fixing some tell bug thing
* Downtuning of defensive stances.. it had to come one day
* Extra dots at consider when it comes to high level mobs removed
Effective on next reboot or crash, whichever happens first.
* An attempt to fix the odd error of not finding accounts on login
* Attempt at fixing some tell bug thing
* Downtuning of defensive stances.. it had to come one day
* Extra dots at consider when it comes to high level mobs removed
Effective on next reboot or crash, whichever happens first.
Re: Upcoming code changes
15.1.2013 - Niila
* Appraisal code has been reverted back to the old for the time being
* Bladeform stance defensive bonuses have been lowered
- As a known issue, Aiel can still talk with dreadlords.
* Appraisal code has been reverted back to the old for the time being
* Bladeform stance defensive bonuses have been lowered
- As a known issue, Aiel can still talk with dreadlords.
Re: Upcoming code changes
5.2.2013 - Niila
* Search skill should now work as it's described to work. It'll only accept syntaxes which the skill says. And it shouldn't hang anymore on a occasion.
* Level 60 people should no longer have negative practice point amounts.
Effective after reboot.. which should be in 9 hours from the time of this posting.
* Search skill should now work as it's described to work. It'll only accept syntaxes which the skill says. And it shouldn't hang anymore on a occasion.
* Level 60 people should no longer have negative practice point amounts.
Effective after reboot.. which should be in 9 hours from the time of this posting.
Re: Upcoming code changes
19.4.2013 - Niila
* Questmaster mobs have been disabled for the time being. While the idea is nice and all, it's unlikely that we'll get all the crash-bugs sorted out which come with them for the time being.
Report any missing quests or similiar that you've used to do and we'll do something about them. Thanks.
If you still see mobs with !'s before their name, let us know.
* Questmaster mobs have been disabled for the time being. While the idea is nice and all, it's unlikely that we'll get all the crash-bugs sorted out which come with them for the time being.
Report any missing quests or similiar that you've used to do and we'll do something about them. Thanks.

If you still see mobs with !'s before their name, let us know.
Re: Upcoming code changes
17.5.2013 - Niila
* Masked people can be looked at now with 'look masked'.
* Masked people can be looked at now with 'look masked'.
Re: Upcoming code changes
18.5.2013 - Niila
* It should be possible to hit, kick, and even bash masked people without engaging them in battle before performing these moves, in case it wasn't possible before.
* It should be possible to target all masked people with their short-descriptions now, as long as all the masking items obey by the right rules. If you find you can't target someone wearing a mask with any of the words in the short-description (for example a plain faced-man with scars not being able to hit by k plain faced-man or scars) it's a typo and please report it to the closest immortal.
* Mirror of Mists weave has been made functional. It's used like create image in terms of syntax.
* It should be possible to hit, kick, and even bash masked people without engaging them in battle before performing these moves, in case it wasn't possible before.
* It should be possible to target all masked people with their short-descriptions now, as long as all the masking items obey by the right rules. If you find you can't target someone wearing a mask with any of the words in the short-description (for example a plain faced-man with scars not being able to hit by k plain faced-man or scars) it's a typo and please report it to the closest immortal.
* Mirror of Mists weave has been made functional. It's used like create image in terms of syntax.
Re: Upcoming code changes
22.5.2013 - Niila
* Travel should finally work as intended.
* Factions-gain is through participation now instead of group-based.
* Weaves do halved damage to players
* Bladeforming mobs execute bladeforms in same time frame as players now.
* Regen is speedier now if you aren't affected by Violent Feeling.
* Travel should finally work as intended.
* Factions-gain is through participation now instead of group-based.
* Weaves do halved damage to players
* Bladeforming mobs execute bladeforms in same time frame as players now.
* Regen is speedier now if you aren't affected by Violent Feeling.