Upcoming code changes
Moderator: Builders
Re: Upcoming code changes
5.5.2015
* Kick will always drain move, regardless wether it lands or not.
* The Wilder Event negative effect durations have been lowered.
* Basic weaves no longer activate during Wilder Event randomly.
* Kick will always drain move, regardless wether it lands or not.
* The Wilder Event negative effect durations have been lowered.
* Basic weaves no longer activate during Wilder Event randomly.
Re: Upcoming code changes
29.11.2015
* Fixed history command (it was resetting whenever getting a new level).
* Fixed history command (it was resetting whenever getting a new level).
Re: Upcoming code changes
4.12.2015
* Wilder event has altered slightly, now more weaves ought to active.
* Wilder event has altered slightly, now more weaves ought to active.
Re: Upcoming code changes
13.12.2015
* Higher level mob accuracy has risen a bit.
* Barehands gets more accuracy depending on skill than before.
* Bashing now reduces defensives appropriately.
* Min accuracy when attacking is now dependant on your max accuracy.
Barehands accuracy change is mostly thanks to weapons having accuracy but barehands not getting any accuracy bonus from weaponry.
Bashing seemed to not reduce defensives at all. This has now been recritified.
* Higher level mob accuracy has risen a bit.
* Barehands gets more accuracy depending on skill than before.
* Bashing now reduces defensives appropriately.
* Min accuracy when attacking is now dependant on your max accuracy.
Barehands accuracy change is mostly thanks to weapons having accuracy but barehands not getting any accuracy bonus from weaponry.
Bashing seemed to not reduce defensives at all. This has now been recritified.
Re: Upcoming code changes
21.12.2015
* Weaving while changing room shouldn't be possible anymore.
* Bladeforms put normal attacks on hold while executing.
* Bladeforms can be executed no matter what is in your 'non-primary hand'
(Dual wielding is now possible while bladeforming)
* Weaving while changing room shouldn't be possible anymore.
* Bladeforms put normal attacks on hold while executing.
* Bladeforms can be executed no matter what is in your 'non-primary hand'
(Dual wielding is now possible while bladeforming)
Re: Upcoming code changes
22.12.2015
* Axes, staves, flails.. etc, everything but barehands, long blades medium blades and short blades can be mastered all the way up to 99 through use.
* Axes, staves, flails.. etc, everything but barehands, long blades medium blades and short blades can be mastered all the way up to 99 through use.
Re: Upcoming code changes
26.12.2015
* Tie has been fixed (hopefully).
* Vanish has been implemented.
* Consider's 'names' have been fixed if opponent is masked.
Report any bugs or similar that you might experience or want changed.
* Tie has been fixed (hopefully).
* Vanish has been implemented.
* Consider's 'names' have been fixed if opponent is masked.
Report any bugs or similar that you might experience or want changed.
Re: Upcoming code changes
28.12.2015
* Ravager bladeformpath has been added.
* Ravager bladeformpath has been added.
Re: Upcoming code changes
29.12.2015
* Miedit can be used regardless of having crafting skill or not.
* Miedit can be used regardless of having crafting skill or not.
Re: Upcoming code changes
30.12.2015
* Commented 'autoquest' code out to reduce crashes, hopefully.
* Commented 'autoquest' code out to reduce crashes, hopefully.