Vertigo lets mobs go through no mob doors

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asher
Posts: 52
Joined: Wed Dec 03, 2014 4:48 pm

Vertigo lets mobs go through no mob doors

Post by asher »

<328/328 51/51 winded@ >
A coyote has arrived from the east.

<328/328 51/51 winded@ >
The rosebud continues to float in a sea of calm.

<328/328 51/51 winded@ >
The rosebud begins to break apart as you struggle for calmness.

<328/328 51/51 breathless@ >
The rosebud begins to break apart as you struggle for calmness.

<328/328 51/51 energetic@ >
Both you and the rosebud are wrapped in calmness.

<328/328 51/51 energetic@ >
Saidar pulses in your body waiting for your guidance.

<328/328 51/51 energetic@ >
The rosebud continues to float in a sea of calm.

<328/328 51/51 energetic@ >
Saidar pulses in your body waiting for your guidance.

<328/328 51/51 energetic@ >
The rosebud wavers for a moment as does the calm you feel.

<328/328 51/51 refreshed@ >
The rosebud continues to float in a sea of calm.

<328/328 51/51 refreshed@ >
The rosebud begins to break apart as you struggle for calmness.

<328/328 51/51 refreshed@ >
The rosebud continues to float in a sea of calm.

<328/328 51/51 refreshed@ >
The rosebud continues to float in a sea of calm.

<328/328 51/51 refreshed@ >
The rosebud continues to float in a sea of calm.

<328/328 51/51 energetic@ >
Saidar pulses in your body waiting for your guidance.

<328/328 51/51 refreshed@ >

<328/328 51/51 refreshed@ >
<328/328 51/51 refreshed@ > sc
Level: 30/40, Vitality: 328/328, Endurance: 51/51, Fear: 100%, Experience: 7%
Group position: rear, Combat posture: full defense.
Position State: Resting, Fighting: nobody.

Air: max, Earth: half, Fire: most, Spirit: half, Water: quarter.
Channeling: thoroughly, Channeling state: refreshed

You are holding the following weaves:
1) Vertigo

Weight carried: 5.31 lbs, Worn: 99.46 lbs, Coppers: 297
------------------------------------------------------------------------
You feel affected by:

<328/328 51/51 refreshed@ >
A coyote leaves east.

<328/328 51/51 refreshed@ > look
An Abandoned Shack
Four sturdy wooden walls, each six paces wide, come together under a sound roof
to form a one room shack. The only way in or out is a sturdy wooden door in
the east wall. The shacks interior is modestly furnished, in the northwestern
corner stands a wood burning stove flanked by two empty cupboards that stand
ajar. The western wall holds a cot that looks as if it had not been used in a
very long time. There is also a table with two matching chairs positioned
under the lone window in the southern wall, that offers a view of a grove lying
south of the shack.
[ Exits: e ]
A gray warhorse, following you is standing here.
User avatar
Maxim
Site Admin
Posts: 143
Joined: Sat May 09, 2009 2:16 pm

Re: Vertigo lets mobs go through no mob doors

Post by Maxim »

Fixed 2018-08-05
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