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Re: Upcoming code changes
Posted: Sun Sep 03, 2017 5:14 pm
by Niila
3.9.2017
- Possibly fixed a bug related to reflling containers with liquid.
Re: Upcoming code changes
Posted: Thu Sep 07, 2017 1:48 pm
by Niila
7.9.2017
- Dodge and parry skill go up more easily now
- Posture no longer provides a percentage bonus. Instead, it provides flat bonuses.
Re: Upcoming code changes
Posted: Wed Sep 13, 2017 2:40 pm
by Niila
13.9.2017
- Bash has been altered:
* It takes posture into account now
* It is more random about success
* If you get bashed or miss a bash, you can't instantly perform action
- Kick has been altered:
* It takes posture into account
* It's more random about success
* It can interrupt weaves, like bash, if a kick lands on head.
- Mobs no longer go to UNDEFINED position if they have a weapon that has range value of 3 or higher.
Re: Upcoming code changes
Posted: Fri Sep 22, 2017 5:50 pm
by Niila
22.9.2017
- Group leaders gain faction points when someone in their group kills a mob.
- Races that are not intelligenced enough won't loot items from corpses anymore.
Re: Upcoming code changes
Posted: Sat Sep 23, 2017 10:39 am
by Niila
23.9.2017
- A couple of changes to character generation.
* Aiel character creator now gives more consistent stats than before.
* Wetlander character creation gives slightly higher min-stats for some stats than before.
* Wetlander moves aren't as far spread out as before.
* When gaining levels as Aiel/Wetlander until level 11, you will receive the highest amount of possible health per level.
If you're a wetlander character with low amount of moves, contact Niila for a fix.
Re: Upcoming code changes
Posted: Sun Oct 01, 2017 8:35 am
by Niila
01.10.2017
- Shadowspawn can't enter through Travel gateways anymore
- Tie skill can be learned without having learned Embrace skill
- The lag on Stab skill has been reduced
- The damage on Stab skill has been reduced
- Bash should land more accurately while in offensive postures now
- Kick should land more accurately while in offensive postures now
Re: Upcoming code changes
Posted: Thu Oct 05, 2017 2:46 pm
by Niila
05.10.2017
- Timed clan points have changed:
* They're now awarded once a week, at the same time as your fame votes are reset
-> This means you should no longer 'lose' points whenever there's a crash if you were about to just get a clan point from having been on nearly two hours (just remember people, save often anyway!)
-> The amount of clan points gained is the same, for every two hours you spent online during the week, you'll get a clan point. It'll now tell you how many clan points it awarded you, when you get them
Effective.. starting next boot, whenever that is.
Re: Upcoming code changes
Posted: Sun Dec 24, 2017 10:16 am
by Niila
2017-10-15
- Travel can now be tied.
- miedit is disabled until further review.
Re: Upcoming code changes
Posted: Sun Dec 24, 2017 10:17 am
by Niila
2017-10-22
- Liquid containers will now weigh one pound when empty, not when full.
- Lights, corpses, plants, etc, will now start their timers when unrenting.
- The weave 'create water' will now puddle on the floor if not given a target.
- Change position will no longer try to change you from a position to that same position.
- CLAN commands (csay, apply, deduct, and a few others) were re-updated.
Please let Maxim know if any broke.
- miedit is still disabled
Re: Upcoming code changes
Posted: Sun Dec 24, 2017 10:17 am
by Niila
2017-10-24
- miedit is available again.