Upcoming code changes
Moderator: Builders
Re: Upcoming code changes
19.1.2011 - Niila
- Fixed a minor bug that was causing autosave to go on..
- You can only lead 2 mobs, whatever mobs they may be. You can lead as many players as you want though. (bugfix)
- Cannot 'tell' people if masked.
- People cannot 'tell' you if you're masked.
If you notice any bugs or similiar, please report.
Thanks.
- Fixed a minor bug that was causing autosave to go on..
- You can only lead 2 mobs, whatever mobs they may be. You can lead as many players as you want though. (bugfix)
- Cannot 'tell' people if masked.
- People cannot 'tell' you if you're masked.
If you notice any bugs or similiar, please report.
Thanks.
Re: Upcoming code changes
23.1.2011 - Niila
- Ring of Flame no longer hits those who are grouped with the weaver of the weave
- Fix to trolloc breeds again, since there was something odd about them in creation.
If you've recently made a trolloc character and now notice that your breed type is somehow wrong from what you originally picked.. you'll need to contact Niila.
- Ring of Flame no longer hits those who are grouped with the weaver of the weave
- Fix to trolloc breeds again, since there was something odd about them in creation.
If you've recently made a trolloc character and now notice that your breed type is somehow wrong from what you originally picked.. you'll need to contact Niila.
Re: Upcoming code changes
7.2.2011
Taint
- It comes the way you'd expect it to come.
Who
- Does not display members of your race that aren'tconsidered normal people anymore. Criminals are still on your who..
Gossip
- Members of your race that aren't on your side (IE they're dreadlords or something..) can't hear you. Nor can they hear your gossipping.
Combat
- Mobs behave like players when it comes to hit-rate.
Steal
- Shopkeepers will resist stealing their money
-> You need to kill them for their money
Wetlander character creation
- No longer will you end up with 'extremely' bad stats
Masquerade
- A fix to try fixing the autosave.
- More extended..
General
- Everyone starts losing defense at about same point, regardless of strength.
- You can carry about the same amount, regardless of strength.
Probably some other changes not listed here. If you notice any oddities, let the staff know.
Taint
- It comes the way you'd expect it to come.
Who
- Does not display members of your race that aren'tconsidered normal people anymore. Criminals are still on your who..
Gossip
- Members of your race that aren't on your side (IE they're dreadlords or something..) can't hear you. Nor can they hear your gossipping.
Combat
- Mobs behave like players when it comes to hit-rate.
Steal
- Shopkeepers will resist stealing their money
-> You need to kill them for their money
Wetlander character creation
- No longer will you end up with 'extremely' bad stats
Masquerade
- A fix to try fixing the autosave.
- More extended..
General
- Everyone starts losing defense at about same point, regardless of strength.
- You can carry about the same amount, regardless of strength.
Probably some other changes not listed here. If you notice any oddities, let the staff know.
Re: Upcoming code changes
19.2.2011
- Travel shouldn't allow you to access areas that are off limits anymore..
- Bugfix to masking identities..
- Travel shouldn't allow you to access areas that are off limits anymore..
- Bugfix to masking identities..
Re: Upcoming code changes
26.02.2011
- Maiden handtalk no longer requires you to have absurdly high skill before you can use it yourself.
- Maiden handtalk no longer requires you to have absurdly high skill before you can use it yourself.
Re: Upcoming code changes
5.3.2011
- Timed cps. You get a cp every now and then (about two hours or so..) for being online if you're atleast rank 4 in a clan. The cps this way go to your fame clan (fame clan <clan number>), so it only applies to one clan at a time, and only if your rank in that clan is atleast 4. This is to promote staying online.
- Timed cps. You get a cp every now and then (about two hours or so..) for being online if you're atleast rank 4 in a clan. The cps this way go to your fame clan (fame clan <clan number>), so it only applies to one clan at a time, and only if your rank in that clan is atleast 4. This is to promote staying online.
Re: Upcoming code changes
17.3.2011
- Gossip channel for Aiel/Wetlanders is the same now
- Who for Wetlanders display Aiel too
- Who for Aiel display Wetlanders too
- Being mounted and fighting on top of a mount increases damage
- Being mounted and fighting on top of a mount decreases accuracy
- Having proper control of your mount (having high riding skill) allows you to dodge better while mounted
- Having proper control of your mount (having high riding skill) allows you to parry better while mounted
Report any anomalities and such to your closest Immortal.
- Gossip channel for Aiel/Wetlanders is the same now
- Who for Wetlanders display Aiel too
- Who for Aiel display Wetlanders too
- Being mounted and fighting on top of a mount increases damage
- Being mounted and fighting on top of a mount decreases accuracy
- Having proper control of your mount (having high riding skill) allows you to dodge better while mounted
- Having proper control of your mount (having high riding skill) allows you to parry better while mounted
Report any anomalities and such to your closest Immortal.
Re: Upcoming code changes
Nineteenth day of Fourth Month, Year 2011
- MOTD has been shortened.
- First version of Charge (skill) is in.
* Charge is a skill which allows to make an damaging attack to begin a fight with.
* Charge requires a mount to use from.
* Charge requires the user to have a Lance.
* Charge's damage is based on users Charge and Lance-weaponskill, the damage of the lance as well as their current posture.
* Charge ignores armor..
* It's counted as an hit-type attack, and may be defended against as a normal attack.
* It has high-lag, wether it hits or misses.
- Backstab now goes through armor a bit better.
If you belong to a clan that's cavalry based... contact Niila/Ganelon.
No trainer teaches Charge yet, but that'll be fixed once it's decided which clans get it.
- MOTD has been shortened.
- First version of Charge (skill) is in.
* Charge is a skill which allows to make an damaging attack to begin a fight with.
* Charge requires a mount to use from.
* Charge requires the user to have a Lance.
* Charge's damage is based on users Charge and Lance-weaponskill, the damage of the lance as well as their current posture.
* Charge ignores armor..
* It's counted as an hit-type attack, and may be defended against as a normal attack.
* It has high-lag, wether it hits or misses.
- Backstab now goes through armor a bit better.
If you belong to a clan that's cavalry based... contact Niila/Ganelon.
No trainer teaches Charge yet, but that'll be fixed once it's decided which clans get it.
Re: Upcoming code changes
2.5.2011
- Fames have been set back to what they once were.
- You get 10 fames plus 1 every four hours of play to vote with in a week.
- Maximal amount of votes you may use in a week is now 30.
If you encounter a bug or similiar, let the nearest immortal know.
- Fames have been set back to what they once were.
- You get 10 fames plus 1 every four hours of play to vote with in a week.
- Maximal amount of votes you may use in a week is now 30.
If you encounter a bug or similiar, let the nearest immortal know.
Re: Upcoming code changes
3.5.2011
- Travel now works again as it should.
- All mobs with 'Sedai' in their name can now channel. If this isn't the case, then report it to your closest immortal.
Report any odd behaviour to an immortal.
- Travel now works again as it should.
- All mobs with 'Sedai' in their name can now channel. If this isn't the case, then report it to your closest immortal.
Report any odd behaviour to an immortal.