Upcoming code changes
Moderator: Builders
Re: Upcoming code changes
27.9.2013
* Plant boxes shouldn't have infinite amount of plantabilityness anymore.
* Plant boxes shouldn't have infinite amount of plantabilityness anymore.
Re: Upcoming code changes
24.1.2014
* Mobs shouldn't gain odd factioning anymore.
* Countering weaves should be now more reliable.
* Shielding should work sometimes now.
Effective whenever this appears to the 'motd' command. (so after the MUD has booted from this moment).
* Mobs shouldn't gain odd factioning anymore.
* Countering weaves should be now more reliable.
* Shielding should work sometimes now.
Effective whenever this appears to the 'motd' command. (so after the MUD has booted from this moment).
Re: Upcoming code changes
25.1.2014
* Weapon-range tunes. Some weapons were out of the possible ranges of best range, which lead them to always having negative accuracy from range.
* Crafting items should work better now.
Effective when the message is displayed in motd.
* Weapon-range tunes. Some weapons were out of the possible ranges of best range, which lead them to always having negative accuracy from range.
* Crafting items should work better now.
Effective when the message is displayed in motd.
Re: Upcoming code changes
6.6.2014
* Critical hits now only occur with regular attacks, instead of all attacks.
* Wilder event will now provide both 'path' weaves instead of one for all elements. This means about double amount of weaves compared to how it used to be.
* During Wilder Event, the duration of how much you 'lose conciousness' should be quite a lot shorter than before. Some other tweaks were made as well to hopefully improve the Wilder Event as whole.
* A implementation of Wall of Fire has been added.
* Critical hits now only occur with regular attacks, instead of all attacks.
* Wilder event will now provide both 'path' weaves instead of one for all elements. This means about double amount of weaves compared to how it used to be.
* During Wilder Event, the duration of how much you 'lose conciousness' should be quite a lot shorter than before. Some other tweaks were made as well to hopefully improve the Wilder Event as whole.
* A implementation of Wall of Fire has been added.
Re: Upcoming code changes
9.6.2014
* Racial communication channels (gossip, trade..) has been recoded.
Why the recoding, someone might ask? Well, back when the separation between different races was altered, the code that handled that was convoluted and didn't really allow for any changes to it without spending humongous amount of time to first go through it, then attempt to fix it without breaking it afterwards.
The new version is simple, easy to read and probably easier to maintain in the future as well.
As a sidenote, all human races (aiel, wetlanders, seanchan, seafolk, sharan, wetlanders, whatever else there can be) are in the same gossip channel now. There's separation between the dreadlords/greymen and normal humans though, so they belong to a different channel, along with all the shadowspawn that belong to the Dark equilevant (which is also known as gossip! And whatever else channels we have).
Report all bugs and odd behavioral in either the bug forum section, PM or a tell to your closest staff member.
* Racial communication channels (gossip, trade..) has been recoded.
Why the recoding, someone might ask? Well, back when the separation between different races was altered, the code that handled that was convoluted and didn't really allow for any changes to it without spending humongous amount of time to first go through it, then attempt to fix it without breaking it afterwards.
The new version is simple, easy to read and probably easier to maintain in the future as well.
As a sidenote, all human races (aiel, wetlanders, seanchan, seafolk, sharan, wetlanders, whatever else there can be) are in the same gossip channel now. There's separation between the dreadlords/greymen and normal humans though, so they belong to a different channel, along with all the shadowspawn that belong to the Dark equilevant (which is also known as gossip! And whatever else channels we have).
Report all bugs and odd behavioral in either the bug forum section, PM or a tell to your closest staff member.
Re: Upcoming code changes
10.6.2014
* Bladeform message starting, critical hit and flow messages altered for fades. Thanks go to Sylibus for inventing the messages.
* Strength impacting how much you can carry before losing defensives has been changed, upwards, for most people. Those with previously high strength probably won't notice a difference.
* Pit Trap (the weave) works once more.
* Implementation of Barricade weave.
* Bladeform message starting, critical hit and flow messages altered for fades. Thanks go to Sylibus for inventing the messages.
* Strength impacting how much you can carry before losing defensives has been changed, upwards, for most people. Those with previously high strength probably won't notice a difference.
* Pit Trap (the weave) works once more.
* Implementation of Barricade weave.
Re: Upcoming code changes
11.6.2014
* Who-command has been reworked. Now it should work in the intended way, that is showing those on the 'same side' (humans are on the same side, right, even if they want to kill one another over nationalities?) on the same who list.
* In order to award clan points, you don't have to be two ranks higher any longer. As long as you're one rank ahead of someone (and you have the priviledges of awarding), you may award them points now.
* Who-command has been reworked. Now it should work in the intended way, that is showing those on the 'same side' (humans are on the same side, right, even if they want to kill one another over nationalities?) on the same who list.
* In order to award clan points, you don't have to be two ranks higher any longer. As long as you're one rank ahead of someone (and you have the priviledges of awarding), you may award them points now.
Re: Upcoming code changes
Forgot to post the other day:
19.6.2014
* Swimming skill was added.
19.6.2014
* Swimming skill was added.
Re: Upcoming code changes
24.6.2014
* Bladeforms now go up to 30% with relative ease, then progress as before after that. This should make learning bladeforms less of a pain.
* Bladeforms now go up to 30% with relative ease, then progress as before after that. This should make learning bladeforms less of a pain.
Re: Upcoming code changes
3.7.2014
* Trolloc type selection fixed (finally).
* New type of trolloc breed (ape).
* Bashing requires a shield, unless you're of bull/ram type.
* Trolloc type selection fixed (finally).
* New type of trolloc breed (ape).
* Bashing requires a shield, unless you're of bull/ram type.