Crafting
Posted: Fri Apr 19, 2013 6:27 pm
Hi everyone!
Crafting is a topic of great interest to some people, while to others it sounds as boring as handiworks in real life. Regardless of this, it has been a thing in the works for the MUD for quite a long time, long before I even joined the MUD and I'd personally want to see it actually come implemented one of these days.
Now then, during the years crafting has been tried to be made working, yet the implementations have always fallen short due to one reason or another. Due to this, and perhaps mainly because of this, it's a project which has killed off the immortals working on it.
Now then, what I'd personally like to do is ask everyone, players and the staff alike, to evaluate the current way how the crafting system has been idealized as it is and how it works. I'd personally like the system to be something that actually encourages you, the players, to use the system and find it relatively useful for the time you invest in it. I'd also like to hear what could be improved in it if it falls short somewhere, and if you wish to help developing the processing of materials, we'd be more than happy to allow you to do so.
The next post in this thread will entail how far the system has been currently developed and how it functions as well as how the system has been envisioned to grow into fruition.
Crafting is a topic of great interest to some people, while to others it sounds as boring as handiworks in real life. Regardless of this, it has been a thing in the works for the MUD for quite a long time, long before I even joined the MUD and I'd personally want to see it actually come implemented one of these days.
Now then, during the years crafting has been tried to be made working, yet the implementations have always fallen short due to one reason or another. Due to this, and perhaps mainly because of this, it's a project which has killed off the immortals working on it.
Now then, what I'd personally like to do is ask everyone, players and the staff alike, to evaluate the current way how the crafting system has been idealized as it is and how it works. I'd personally like the system to be something that actually encourages you, the players, to use the system and find it relatively useful for the time you invest in it. I'd also like to hear what could be improved in it if it falls short somewhere, and if you wish to help developing the processing of materials, we'd be more than happy to allow you to do so.
The next post in this thread will entail how far the system has been currently developed and how it functions as well as how the system has been envisioned to grow into fruition.