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City Defensives

Posted: Mon May 27, 2013 9:00 am
by Niila
Hi everyone!

Today I'd like to inform of the ongoing (forever going?) project called city defenses. We've tried to beef up and change them many times, yet time after time they've been easily overcome by our more notorious players. That leaves them to be fairly weak in terms of safety.

That being out of the way, we're going to be altering city defense of Tar Valon to test out if the solution I've thought up will make it harder for people to walk around like they owned the place. The alterations will only in the aforementioned city for the time being. Depending on feedback, it'll be changed and adjusted.

Cities should have the feeling of safety for the most part, but the intention isn't to make them completely impenetrable, just to have more difficulty into them than they do right now.

That being said, the guards will only go hyper in Tar Valon right now if you've made the White Tower mad at you. If you've just gotten unfriendly with the guards, they'll behave the same way as before.

Enjoy!
Niila

Re: City Defensives

Posted: Wed May 29, 2013 9:04 am
by Ganelon
Niila wrote:Hi everyone!

Today I'd like to inform of the ongoing (forever going?) project called city defenses. We've tried to beef up and change them many times, yet time after time they've been easily overcome by our more notorious players.
Should have just gone with my suggestion of stilling Dezadryk!

Re: City Defensives

Posted: Wed May 29, 2013 4:05 pm
by Dezadryk
For the record. I tried to get into TV today, wasn't worth it.

Well played.