Sea Folk
Posted: Thu Jun 19, 2014 3:52 am
As you may (or may not) be aware, the first few tentative steps into making this a viable race choice has begun.
The initial set-up will be somewhat different than other races.
Rather than typical 'newbie' zone, then other zones, then clan, etc, and never leaving your own race's side, Sea Folk regions will be based on a series of islands that support the activities of a level range.
You can remain in these islands as long as you like, or take off to the wetlands to search for the Coramoor and interact with wetlanders there.
The first island is already under construction.
Initial plans are for this to support a half dozen or so players at once - They'll pick up basic skills and pracs, and have learned a few key RP points of information (Gift of Passage, Cultural Customs, the search for the Coramoor) - as well as gain some basic equipment and cash.
At present, no serious thought has been put into clans or other mid-high level material - that can wait until this first island is done.
Anyone with ideas, queries, offers of help, etc, put it on this thread.
News will be added as it becomes available, but don't expect this to be popped out in a few months, nor in a totally playable state even within the year - we have a ton of other stuff to see to.
The initial set-up will be somewhat different than other races.
Rather than typical 'newbie' zone, then other zones, then clan, etc, and never leaving your own race's side, Sea Folk regions will be based on a series of islands that support the activities of a level range.
You can remain in these islands as long as you like, or take off to the wetlands to search for the Coramoor and interact with wetlanders there.
The first island is already under construction.
Initial plans are for this to support a half dozen or so players at once - They'll pick up basic skills and pracs, and have learned a few key RP points of information (Gift of Passage, Cultural Customs, the search for the Coramoor) - as well as gain some basic equipment and cash.
At present, no serious thought has been put into clans or other mid-high level material - that can wait until this first island is done.
Anyone with ideas, queries, offers of help, etc, put it on this thread.
News will be added as it becomes available, but don't expect this to be popped out in a few months, nor in a totally playable state even within the year - we have a ton of other stuff to see to.