No, it was meant for the general public. I wanted a bit wider opinion as not all of us play or even play channelers down there in the trenches.
I guess it was a little vague, though at the time I didn't really have any ideas at all what to do. I thought of the mastering at the last minute really. I may leave DF off for now as we will most likely be revising how they work shortly so things will change anyways.
As for the switching clans, as keeps happening again and again, the older imms know stuff the new dont because there is a ton of info in our heads that never got put down in writing in the first years of our conception. This is causing some major issues to crop up lately and something we'll be working on in the next month. So hopefully you'll start to see some of that info filtering down and answering your questions.
I will put out that we talked on this awhile ago as well but it never got documented though i'm not 100% sure we came to a final decision so this may change, basically we want you to be allowed to switch clans if rp allows it. Now obviously we need some limits on this, iirc - someone correct me if i'm wrong - we said you could switch as many times as you wanted, again if rp allows it, but on the 3rd switch you'd lose the mastery skills from the first clan. Then say on the 4th switch you'd lose the actual skills learned from that 1st clan. So yes, technically you could get channeling skills and blademaster skills and master the fighting skills of that military clan.
However, we are at some point, changing how skills work so I'm hopeful that will help keep control on how many skills a person knows. If this becomes a major issue after those changes we may revise this or perhaps even bring skill decaying back with some revisions. We'll see. there are lots of ins and outs that could end up on case by case basis, since you can be in more then one clan at a time providing they dont overlap ie 2 military, or WC and WS. So you could technically have 3 sets of skills. See? Its very confusing even for us
