Upcoming code changes

For announcements from the Immortals.

Moderator: Builders

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Niila
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Posts: 527
Joined: Thu May 07, 2009 7:20 pm

Re: Upcoming code changes

Post by Niila »

27.11.2011

* Consider has been changed. Now it displays levels in more varied ranges
* Consider can now display if you can use certain special abilities on the target. If you've a certain skill high. Test and see.
* Consider displaying evasion value should now change according to weight carried by the target as well.
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zarrin

Re: Upcoming code changes

Post by zarrin »

30.11.2011

* Several new bemotes have been added.
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zarrin

Re: Upcoming code changes

Post by zarrin »

03.12.2011
* A new equipment slot - on face. Items, like masks, will be changed to said slot. Items that will remain 'over eyes' (like spectacles) will not hide identity.
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Niila
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Re: Upcoming code changes

Post by Niila »

3.12.2011

* Some bladeform damages have been downtuned/uptuned
* Fixed a bug with some people showing up on who even when they shouldn't.
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zarrin

Re: Upcoming code changes

Post by zarrin »

05.12.2011

*A-Desc of a mask type item now determines what a masked person looks like.

*No longer repeats the action over and over unwanted.

*The action of the masked person no longer shows up on a second line.
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Niila
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Joined: Thu May 07, 2009 7:20 pm

Re: Upcoming code changes

Post by Niila »

6.12.2011

* It's once more safe to mail people.
* It's once more safe to use the boards.
* It's once more, thank Light, safe to use the camp command.
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Niila
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Joined: Thu May 07, 2009 7:20 pm

Re: Upcoming code changes

Post by Niila »

7.12.2011

* A minor typofix to combat code that may have been causing lowered damage output on a occasion.
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Niila
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Joined: Thu May 07, 2009 7:20 pm

Re: Upcoming code changes

Post by Niila »

13.12.2011

* If your max level is higher than 51, and you're not at your max level you will still gain experience points.
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zarrin

Re: Upcoming code changes

Post by zarrin »

11.1.2012

k <race> should work for PCs with more options than previously.

Kill aiel should kill aiel.
K wetlander should kill wetlanders.
Kill trolloc should kill trollocs.
Etc etc.
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zarrin

Re: Upcoming code changes

Post by zarrin »

1. Mana and maxmana constants added to dg script for use in triggers.

2. Removed exp loss from fleeing. Added -2 mvs per flee on top of regular mvs loss.

3. Changes to masquerade prac costs.
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