2018-04-25 - Maxim
- Fixed a crash bug with windstorm
- Fixed a crash bug when you run past a mobile that should have forgotten you
but hadn't yet. This would have to be a mobile with memory that lived over
an hour.
Upcoming code changes
Moderator: Builders
Re: Upcoming code changes
2018-04-26 - Maxim
- Being healed will no longer force you to POS_STANDING unless you were at
least in POS_STUNNED
- Being healed will no longer force you to POS_STANDING unless you were at
least in POS_STUNNED
Re: Upcoming code changes
2018-06-24 - Maxim
- We moved to a new server! Let us know if you notice anything weird.
- Forums have moved/are in the process of moving from mirrorsmud.com/forums
to the new server at mirrorsmud.net/forums. Everything should still be
intact.
- We moved to a new server! Let us know if you notice anything weird.
- Forums have moved/are in the process of moving from mirrorsmud.com/forums
to the new server at mirrorsmud.net/forums. Everything should still be
intact.
Re: Upcoming code changes
2018-07-18 - Niila
- Bash has been altered. It no longer gives you lag, instead it gives you an affection called 'stunned'. This condition at this time only prevents you from standing up, nothing else.
- You can now flee even while resting (seems to retain your current position, will try to get to fixing that later on)
- You can now fill stuff while resting
- Probably fixed Delve not displaying all the stuff it should
- Kick now sets stunned status as well
- Bash has been altered. It no longer gives you lag, instead it gives you an affection called 'stunned'. This condition at this time only prevents you from standing up, nothing else.
- You can now flee even while resting (seems to retain your current position, will try to get to fixing that later on)
- You can now fill stuff while resting
- Probably fixed Delve not displaying all the stuff it should
- Kick now sets stunned status as well
Re: Upcoming code changes
2018-07-24 - Niila
- Mobs shouldn't stand up right after being bashed anymore.
- Attacking with weaves should now properly trigger the assisting code
- Weave costs for single target offensive weaves have been lowered
* Lowest level remains the same
* Mid-levels have been decreased by a bit
* High-levels have been decreased by a lot
- Weave costs for the lowest tier weaves has been increased a bit
- Status displays accuracy value, which is your accuracy in optimal range situation
- Status displays your accuracy against your opponent, if you're in combat with the said opponent
- Mobs shouldn't stand up right after being bashed anymore.
- Attacking with weaves should now properly trigger the assisting code
- Weave costs for single target offensive weaves have been lowered
* Lowest level remains the same
* Mid-levels have been decreased by a bit
* High-levels have been decreased by a lot
- Weave costs for the lowest tier weaves has been increased a bit
- Status displays accuracy value, which is your accuracy in optimal range situation
- Status displays your accuracy against your opponent, if you're in combat with the said opponent
Re: Upcoming code changes
2018-07-25
- Accuracy in status now reflects the accuracy cap properly
- Dodge and parry in status should now reflect the current state of their state, regardless whether you're in combat or not (or fighting many..)
- Area weaves should no longer stop when they kill one person
- Many weaves that did not take masked status into account, now do
- Fixed a bug where not being in standing position gave more defensive value than was intended
- If a target has already been bashed and is on the ground, other bashes going on towards the target get cancelled (but if the target got back up quickly enough, the bash still goes on..)
- Accuracy in status now reflects the accuracy cap properly
- Dodge and parry in status should now reflect the current state of their state, regardless whether you're in combat or not (or fighting many..)
- Area weaves should no longer stop when they kill one person
- Many weaves that did not take masked status into account, now do
- Fixed a bug where not being in standing position gave more defensive value than was intended
- If a target has already been bashed and is on the ground, other bashes going on towards the target get cancelled (but if the target got back up quickly enough, the bash still goes on..)
Re: Upcoming code changes
2018-07-26
- Thanks to Triss we found a bug with color processing for excessively large output. One more crash bug gone!
- When fighting A with B are fighting together against Y, Y is bashed by target B (who misses the bash) and isn't the engaged target, target B shouldn't stay stunned for minutes anymore.
- You can no longer counter bladeforms while you're sitting on your behind (bug report from sep 8 2006 finally fixed!)
- Thanks to Triss we found a bug with color processing for excessively large output. One more crash bug gone!
- When fighting A with B are fighting together against Y, Y is bashed by target B (who misses the bash) and isn't the engaged target, target B shouldn't stay stunned for minutes anymore.
- You can no longer counter bladeforms while you're sitting on your behind (bug report from sep 8 2006 finally fixed!)
Re: Upcoming code changes
2018-07-29
- More crash bugs eliminated:
- Quitting the game with an active angreal will no longer crash us.
- Weaving cause headache many times against someone that is meditating will
no longer crash us.
- Rebooting the mud (are you kidding?)
- More crash bugs eliminated:
- Quitting the game with an active angreal will no longer crash us.
- Weaving cause headache many times against someone that is meditating will
no longer crash us.
- Rebooting the mud (are you kidding?)
Re: Upcoming code changes
2018-07-30
- Plugged a memory leak with forms when practicing forms.
- Plugged a crashbug if you fail weaving 'pelt'.
- Plugged a crashbug in ispell (our online dictionary). See help ispell.
- Plugged a memory leak with forms when practicing forms.
- Plugged a crashbug if you fail weaving 'pelt'.
- Plugged a crashbug in ispell (our online dictionary). See help ispell.
Re: Upcoming code changes
2018-08-01
- Fixed a crashbug - Reset the last-attacked-with pointer on a character when
that object gets extracted (channeled weapons for example).
- Fixed a crashbug - Reset the last-attacked-with pointer on a character when
that object gets extracted (channeled weapons for example).