A new way to bladeform
Posted: Thu Jan 06, 2011 8:10 pm
This would probably take a lot of coding, but I'll ask anyways 
So I was thinking along with emotionless and emotional choices when you use forms, that maybe you can activate a kind of automatic thing while in combat. Of course this seems like it would be a huge disadvantage for those who would control their forms, but you could make huge maluses.
For example: say I have it set to auto, while in combat, and based on my posture, my character would be doing either defensive neutral or offensive bladeforms automatically and would counter the opponents forms like they do now if they were say both defensive forms, but if my opponent was offensive and I was defensive, he would overpower my form and it would not be countered. If I was set to automTic defensive when I engage in combat, I would have to stay in that setup for that combat, while someone who had control of their forms could decide to switch up to offensive forms and so would have the upper hand with the disadvantage of having to control his forms as a player.
It could b made into a rock paper scissors setup, where defensive forms beat neutral, neutral beats offensive and offensive beats defensive.
I think this would promote tactically thought out combat both before and during combat
Thoughts?

So I was thinking along with emotionless and emotional choices when you use forms, that maybe you can activate a kind of automatic thing while in combat. Of course this seems like it would be a huge disadvantage for those who would control their forms, but you could make huge maluses.
For example: say I have it set to auto, while in combat, and based on my posture, my character would be doing either defensive neutral or offensive bladeforms automatically and would counter the opponents forms like they do now if they were say both defensive forms, but if my opponent was offensive and I was defensive, he would overpower my form and it would not be countered. If I was set to automTic defensive when I engage in combat, I would have to stay in that setup for that combat, while someone who had control of their forms could decide to switch up to offensive forms and so would have the upper hand with the disadvantage of having to control his forms as a player.
It could b made into a rock paper scissors setup, where defensive forms beat neutral, neutral beats offensive and offensive beats defensive.
I think this would promote tactically thought out combat both before and during combat
Thoughts?