Talked about this idea a while ago in game.
Dodge is much better for smobbing then ABS imo, in terms of down time. ABS downtime, with current HP regen is awful. Dodge can usually keep going!
So here's an idea of how to buff ABS!
Give armor a chance to 'deflect' hits, which would completely negate them.
Bob tries to hit you but his sword is deflected off your armor!
I'd say at max 20% deflection. A formula could look like this.
Deflection = (AVGABS + ArmorSkill) * 0.11
Newbie
9.9% Deflection = (50abs + 40 armorskill) * 0.11
Midbie
15.4% Deflection = (70abs + 70 armor skill) * 0.11
Higbie
19.7% Deflection = (80abs + 99 armor skill) * 0.11
Obviously thats just an example formula, you could change it which any way you wanted. Could throw in a level modifier like... (level*2). Someone at level 15 would only get 30% of the total possible deflection. That newbie would go from 9.9% to 3%. A level 30 Midbie would get 60% of total deflection and drop to 9.25%. A highbie at level 51 would move a little closer to 20%. An extreme oldbie at 57 would get 114% modifier and jump to 22.8%.
But the idea would be, it'd make it so in smobbing and PK both, while you're still getting tickled to death, it'd be 10-20% slower. And it'd be a bit more realistic too, because alot of hits did get deflected off armor.
- Please see my post on Armor for my responses/questions re: this.
-Rat