Changes to Items That Assist Regeneration (Update #4)
Posted: Fri Dec 30, 2011 9:51 am
Numerous improvements and a few changes have been made to the functioning of current items that assist player regeneration of hit points and movement points (e.g. blankets, pillows, cots):
1. Multiple such items set down in a single room will not have their effects added together for a single character.
2. For items that can accommodate two chracters, both characters sitting, resting or sleeping on them will receive assisted regeneration. Remember to share!
3. Even if a character's hit points are maximal, they will receive assisted movement points regeneration if their movement points are not maximal (i.e. hit point and movement point regeneration are separate).
4. Any number of different blankets, pillows and/or cots can be in the same room, being used by as many chracters as they can accomodate or less, and each player will recieve the correct assisted regeration rates depending on whether they are sitting, resting or sleeping.
5. If character one picks up such an item that character two is using, character two's assisted regeneration will stop appropriately.
6. Now, most words from the names of the items are acceptable (e.g. "sit pillow", "sit gray", "sit sitting", etc. all activate assisted regeneration for "A small gray pillow meant for sitting lies here.").
7. The delay to begin assisted regeneration has been shortened appropriately (i.e. it now takes 10 seconds to begin, just as it takes 10 seconds between each regeneration instance).
8. If a character using an item has their position change from sitting, resting or sleeping, by any means (e.g. the character is attacked), they will automically stand up and step off the blanket, stopping their assisted regeneration appropriately.
9. Where appropriate, a certain few blankets have been changed from being able to accommodate only 1 character to 2.
10. Assisted regeneration instance messages indicate which rate of regeneration is being received.
Note that regeneration rates of hit point and movement points have not been changed.
Also note that no new such items have been added as of the date of this post. It is how they function that is different.
Thanks to: Belgar, for creating his blanket regen script; Zarrin, for helping with design and suggesting changes to implement; Adol, for testing; and Ganelon and Shawnyve, for putting up with testing spam and helping with scripting.
1. Multiple such items set down in a single room will not have their effects added together for a single character.
2. For items that can accommodate two chracters, both characters sitting, resting or sleeping on them will receive assisted regeneration. Remember to share!
3. Even if a character's hit points are maximal, they will receive assisted movement points regeneration if their movement points are not maximal (i.e. hit point and movement point regeneration are separate).
4. Any number of different blankets, pillows and/or cots can be in the same room, being used by as many chracters as they can accomodate or less, and each player will recieve the correct assisted regeration rates depending on whether they are sitting, resting or sleeping.
5. If character one picks up such an item that character two is using, character two's assisted regeneration will stop appropriately.
6. Now, most words from the names of the items are acceptable (e.g. "sit pillow", "sit gray", "sit sitting", etc. all activate assisted regeneration for "A small gray pillow meant for sitting lies here.").
7. The delay to begin assisted regeneration has been shortened appropriately (i.e. it now takes 10 seconds to begin, just as it takes 10 seconds between each regeneration instance).
8. If a character using an item has their position change from sitting, resting or sleeping, by any means (e.g. the character is attacked), they will automically stand up and step off the blanket, stopping their assisted regeneration appropriately.
9. Where appropriate, a certain few blankets have been changed from being able to accommodate only 1 character to 2.
10. Assisted regeneration instance messages indicate which rate of regeneration is being received.
Note that regeneration rates of hit point and movement points have not been changed.
Also note that no new such items have been added as of the date of this post. It is how they function that is different.
Thanks to: Belgar, for creating his blanket regen script; Zarrin, for helping with design and suggesting changes to implement; Adol, for testing; and Ganelon and Shawnyve, for putting up with testing spam and helping with scripting.