Ongoing Smob Changes

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Dineal
Posts: 31
Joined: Thu Dec 08, 2011 10:15 pm

Ongoing Smob Changes

Post by Dineal »

A few changes to smobs have been and are being made. So far, these are the following:

1. Main rooms with only one locked exit that smobs reside in should no longer be locked from the inside when the zone repops (i.e. characters should no longer be trapped inside smobs following untimely repops). Please use the "typo" command to report any instances where this still occurs.

2. A certain smob flees when near death and would previously vanish after fleeing; this smob no longer vanishes after fleeing.
Dineal
Posts: 31
Joined: Thu Dec 08, 2011 10:15 pm

Re: Ongoing Smob Changes

Post by Dineal »

A smob that would close and lock its door upon a character entering it no longer locks its door.

This smob's door handling has been altered rather than removed. Do not expect there to be no risk in attempting to deal with it.
Dineal
Posts: 31
Joined: Thu Dec 08, 2011 10:15 pm

Re: Ongoing Smob Changes

Post by Dineal »

Mobs who guard smobs and would repop even when their smob was still alive should no longer do so. Again, please use to the "typo" command to report any instances where this still occurs.
Dineal
Posts: 31
Joined: Thu Dec 08, 2011 10:15 pm

Re: Ongoing Smob Changes

Post by Dineal »

A key for a certain smob will no longer dissapear from your inventory if we reboot or crash.
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