Ongoing Smob Changes
Posted: Thu Jan 05, 2012 7:49 pm
A few changes to smobs have been and are being made. So far, these are the following:
1. Main rooms with only one locked exit that smobs reside in should no longer be locked from the inside when the zone repops (i.e. characters should no longer be trapped inside smobs following untimely repops). Please use the "typo" command to report any instances where this still occurs.
2. A certain smob flees when near death and would previously vanish after fleeing; this smob no longer vanishes after fleeing.
1. Main rooms with only one locked exit that smobs reside in should no longer be locked from the inside when the zone repops (i.e. characters should no longer be trapped inside smobs following untimely repops). Please use the "typo" command to report any instances where this still occurs.
2. A certain smob flees when near death and would previously vanish after fleeing; this smob no longer vanishes after fleeing.