MirrorsMUD, now with less lag! (TM)
Yes, that's right, we've done away with the lag. I realize some of you may
have liked the stop-action play, similar to the stop-action acting that William
Shatner made famous, but we've decided to try to get back to the original .1
second cycles, instead of the sometime 30-60 second cycles.
For those that are curious, we changed the functions that search through NPCs
and objects, reducing their overhead by roughly 5000 percent.
Death to LAG!
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